![]() ![]() ![]() This is a nerf probably because of the new auras that come with mines and buffs while having a lot of mines placed. Also grants 20% increased mine throwing speed if you detonated mines recently (was previously mine laying speed). ![]() Now grants 4% increased area of effect for each mine, and grants your mines 20% increased detonation speed. These auras can stack (up to a limit), and are affected by aura modifiers.īomb Specialist: No longer allows you have up to 2 additional mines placed at a time. This might give opportunity for things like ball lightning mines to shine because you can throw them in the middle of packs but will need testing.Īll mine skills, except those supported by Blastchain Mine Support, now have an aura component that is active while they are placed but not detonated. This is a huge fundamental change that makes mines work more like their close partner, traps. Modifiers that previously affected your mine placement speed now instead affect your mine throwing speed. Mines are now thrown, rather than placed. Ice Spear - High Impact Mine - Greater multiple projectiles - trap and mine damage - Cold Penetration - Elemental Focus Now you should look for mods on a shaper helm like flat damage to spells, hypothermia, base crit dmg to spells. When you get to mapping your new links should be -Īrc - Minefield - blastchain mine - Added Cold damage This is just a placeholder update, I will update it in further detail after I test things and figure out what is strong. There were quite a few huge updates to mines this league and I'll try to go over the biggest changes. Pyroclast mine - minefield - trap and mine damage - conc effect - fire pen - elemental focus (these are listed in most important to least important) Ice Spear - blast Chain Mine - Greater multiple projectiles - trap and mine damage - Cold Penetration - Elemental Focus Your single target will be a 6L ice spear Flamethrower/pyroclast are also good options. ![]() This is a pretty big nerf, I've been leaning towards the ice spear for single target the past couple of leagues and think you should use this over lightning spire for sure now. Now strikes every 0.55 seconds at gem level 1, up to 0.36 seconds at gem level 20 (from 0.3 seconds at all gem levels). Now deals 12 to 26 Lightning Damage at gem level 1 (from 14 to 43), up to 166 to 497 at gem level 20 (from 195 to 585). Super nice change, I think they still could have added some base damage though The range at which Arc can chain to another enemy is now 35 units (from 25). So for people like me that spammed mana pot, be a bit more cautious.Ī bunch of changes to higher end crafting and fossil crafting which may influence trade prices. Faster, less recovered, and no longer queues in succession. My LL miner lost a few hundred ES from jewelry ES % mods.Įnduring Mana flask got nerfed (shocked). Pyroclast mine lost a lot of extra projectiles and +2 enchant.Ī lot of early game cheap Temple upgrades got nerfed. Precision nerfed by 20% crit at level 1, so will be debatable on leveling it or skipping it for other stuff. +100 ES notable is 500 max ES for my LL miner.īase mine throwing speed increased by 0.05 seconds. I prefer Minefield, so mostly Surprising Sabotage, Guerilla Tactics, and maybe some of the non-mine nodes for ES or life. And since pretty much every miner takes Volatile Mines, we have an accessible jewel there (the one near Minion Instability is better for LL miners). Some pretty strong cluster jewels possibilities for mines depending on the minor points that go to it. My quick review of 3.10 patch notes with mines: ![]()
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